Crystale

A strategic card game where players summon creatures and cast spells across elemental tiles.

Genre

Strategy

Stack

Unity + TS

Focus

Rules

Challenge

Represent strategy card rules and elemental tile interactions in a multiplayer-ready architecture.

Solution

Separated rules resolution, board state, turn flow, and presentation concerns.

Impact

Established a scalable card-battle rules foundation for server-backed strategic play.

Technology Stack

Unity3DC#ColyseusTypeScript

Architecture Highlights

  • Modeled card interactions as rules-driven systems.
  • Designed board-state logic around elemental tile effects.
  • Separated gameplay resolution from presentation for multiplayer readiness.

Interactive Systems Brief

This project is presented through its case study, systems breakdown, media, and production engineering notes.

Production Systems

Modeled card interactions as rules-driven systems.

Designed board-state logic around elemental tile effects.

Separated gameplay resolution from presentation for multiplayer readiness.