Challenge
Represent strategy card rules and elemental tile interactions in a multiplayer-ready architecture.

A strategic card game where players summon creatures and cast spells across elemental tiles.
Genre
Strategy
Stack
Unity + TS
Focus
Rules
Represent strategy card rules and elemental tile interactions in a multiplayer-ready architecture.
Separated rules resolution, board state, turn flow, and presentation concerns.
Established a scalable card-battle rules foundation for server-backed strategic play.
This project is presented through its case study, systems breakdown, media, and production engineering notes.
Modeled card interactions as rules-driven systems.
Designed board-state logic around elemental tile effects.
Separated gameplay resolution from presentation for multiplayer readiness.