Projects

Shipped work and technical case studies.

Preserved project content from the original portfolio, reorganized into scalable engineering case-study architecture.

Production Work

Shipped games and systems-first showcases.

Projects are generated from centralized data and asset manifests, allowing new showcase pages to be added by updating project data and dropping assets into public/projects.

MRM Bike Racing : Moto Game 3D showcase
MRM Bike Racing : Moto Game 3D icon

Racing

MRM Bike Racing : Moto Game 3D

A high-speed motorcycle racing game featuring campaign challenges, knockout races, PVP-style AI competition, multiple control schemes, audio feedback, and bike progression systems.

Engineering highlight

Race-mode architecture for campaign challenges, knockout elimination, and AI competition.

Downloads

5M+

Modes

3+

Controls

3

RacingMotorcycleOfflineSingle playerStylized
Hero Survivor: Action Games showcase
Hero Survivor: Action Games icon

Action

Hero Survivor: Action Games

A fast-paced alien survival action game built around merging, evolving, enemy waves, boss encounters, upgrades, and cinematic combat feedback.

Engineering highlight

Wave-based combat loops with escalating enemies and boss encounters.

Downloads

5K+

Genre

Action

Core loop

Merge

ActionSurvivalAliensBossesProgression
Bike Drift Master Racing Game showcase
Bike Drift Master Racing Game icon

Racing

Bike Drift Master Racing Game

A motorcycle and car drifting game combining highway racing, police chase pressure, boost, coins, unlocks, smooth controls, and realistic-feeling drift physics.

Engineering highlight

Vehicle-control architecture for drifting, boosting, and traffic navigation.

Downloads

500K+

Vehicles

Bike + Car

Pressure

Police

RacingDriftPolice ChaseHighwayVehicles
Annoying Boss Punch Game showcase
Annoying Boss Punch Game icon

Action

Annoying Boss Punch Game

A comedic offline action game focused on satisfying punching, slapping, reactive boss animations, destructible office chaos, power-ups, costumes, and stress-relief interactions.

Engineering highlight

Interaction system for punches, slaps, kicks, and throwable/destructive props.

Downloads

100K+

Offline

Yes

Feedback

Reactive

ActionOfflineComedyStress ReliefReactive Animation
Pollen Pop showcase

Pollen Pop

A multiplayer match-three game with Web3 integration, PVP functionality, tournaments, boosters, and a reward-driven economy.

Engineering highlight

Built mode-specific gameplay flows for free play, tournaments, story, and PVP.

Modes

5

Stack

Unity + Colyseus

Focus

PVP Economy

Unity3DC#FirebaseColyseusWeb3
Flying Bat Robot Bike Game showcase

Flying Bat Robot Bike Game

A superhero robot transformation game with bike traversal, flying access, robot combat, rescue objectives, city missions, and mobile ad integration.

Engineering highlight

Implemented mission-state logic for rescue and combat scenarios.

Downloads

10M+

Loop

Mission Based

Forms

3

Unity3DC#Google Ads SDKMobile Controls
Claw Robot Hero showcase

Claw Robot Hero

An action superhero game featuring rescues, enemy groups, transformations, and combat-oriented mission structure.

Engineering highlight

Created reusable mission patterns for action and rescue objectives.

Platform

Android

Focus

Action

SDK

Unity Ads

Unity3DC#Unity Ads SDK
Rhino Robot Car Transformation showcase

Rhino Robot Car Transformation

A mobile superhero transformation game blending vehicle traversal, robot action, and structured mission progression.

Engineering highlight

Connected vehicle and robot mechanics inside one progression structure.

Modes

Robot + Car

Platform

Android

Focus

Traversal

Unity3DC#Google Ads SDK
Scary Granny Game showcase

Scary Granny Game

A horror escape game centered on puzzle solving, stealth pressure, sound design, and atmosphere.

Engineering highlight

Built tension through objective pacing, spatial threat design, and audio cues.

Genre

Horror

Loop

Escape

Focus

Atmosphere

Unity3DC#Google Ads SDK
Zombie Survival Game showcase

Zombie Survival Game

A survival shooter with wave combat, class-based mechanics, and multiplayer battles between waves.

Engineering highlight

Designed wave progression and player class behaviors for repeated sessions.

Loop

PVE + PVP

Network

Colyseus

Focus

Survival

Unity3DC#ColyseusMultiplayer
Kart Racing League showcase

Kart Racing League

A multiplayer kart racing experience with real-time races, customization, and physics-driven competition.

Engineering highlight

Explored deterministic multiplayer racing architecture with Photon Quantum.

Network

Photon

Genre

Racing

Focus

Physics

Unity3DC#Photon Quantum3D Physics
Crystale showcase

Crystale

A strategic card game where players summon creatures and cast spells across elemental tiles.

Engineering highlight

Modeled card interactions as rules-driven systems.

Genre

Strategy

Stack

Unity + TS

Focus

Rules

Unity3DC#ColyseusTypeScript

shipped

MRM Bike Racing : Moto Game 3D

A high-speed motorcycle racing game featuring campaign challenges, knockout races, PVP-style AI competition, multiple control schemes, audio feedback, and bike progression systems.

Campaign ModeKnockout ModeAI PVPGarageDynamic Audio

Challenge

Create a racing experience that supports multiple race formats, control schemes, AI competition, and mobile session pacing.

Solution

Organize race flow, control abstraction, garage systems, guidance UI, and audio feedback into reusable gameplay systems.

Impact

Shipped a large-scale racing title with millions of downloads and a broad mobile gameplay feature set.

shipped

Hero Survivor: Action Games

A fast-paced alien survival action game built around merging, evolving, enemy waves, boss encounters, upgrades, and cinematic combat feedback.

Survival CombatMerge EvolutionBoss EncountersUpgrade Rewards

Challenge

Keep survival combat responsive while combining merge mechanics, boss pressure, and upgrade feedback.

Solution

Separate enemy waves, player evolution, reward resolution, and combat presentation into clear systems.

Impact

Created a shipped action-survival title with readable progression and cinematic combat feel.

shipped

Bike Drift Master Racing Game

A motorcycle and car drifting game combining highway racing, police chase pressure, boost, coins, unlocks, smooth controls, and realistic-feeling drift physics.

Drift PhysicsPolice ChaseBoostCoin EconomyVehicle Unlocks

Challenge

Make drifting satisfying on mobile while handling traffic, chase pressure, progression, and speed escalation.

Solution

Build a vehicle loop around swipe drift control, boost feedback, coin collection, and unlock progression.

Impact

Shipped a racing title with a strong public download band and compact high-intensity gameplay loop.

shipped

Annoying Boss Punch Game

A comedic offline action game focused on satisfying punching, slapping, reactive boss animations, destructible office chaos, power-ups, costumes, and stress-relief interactions.

Punch InteractionsReaction AnimationDestruction PropsPower-Ups

Challenge

Turn simple touch interactions into satisfying, funny, repeatable action feedback without overcomplicating the loop.

Solution

Combine hit reactions, prop tools, power-ups, costumes, sound feedback, and office chaos into a compact interaction system.

Impact

Shipped an offline action game with a clear comedic hook and strong short-session mobile readability.

live-ops

Pollen Pop

A multiplayer match-three game with Web3 integration, PVP functionality, tournaments, boosters, and a reward-driven economy.

Match-3 CorePVP FlowReward EconomyLive Events

Challenge

Support multiple game modes and reward paths without creating fragile one-off gameplay flows.

Solution

Structured mode logic, rewards, backend events, and economy progression around reusable gameplay contracts.

Impact

Enabled a broader live-game feature set across PVP, tournaments, daily milestones, boosters, and leaderboard rewards.

shipped

Flying Bat Robot Bike Game

A superhero robot transformation game with bike traversal, flying access, robot combat, rescue objectives, city missions, and mobile ad integration.

Mission FlowRobot TransformationBike TraversalCombatAds

Challenge

Deliver readable mobile city missions while supporting transformation mechanics, traversal modes, combat, and monetization touchpoints.

Solution

Separated mission state, player form changes, combat/rescue events, and ad flows so gameplay remains responsive.

Impact

Shipped a mobile action title with city rescue pacing, robot/bike transformation gameplay, and integrated ad systems.

shipped

Claw Robot Hero

An action superhero game featuring rescues, enemy groups, transformations, and combat-oriented mission structure.

AI EncountersTransformationMission TriggersAds

Challenge

Maintain mission variety while reusing gameplay systems across superhero transformations.

Solution

Built shared mission and player-form patterns for action, rescue, and combat objectives.

Impact

Improved production reuse across mobile superhero mission loops and transformation gameplay.

shipped

Rhino Robot Car Transformation

A mobile superhero transformation game blending vehicle traversal, robot action, and structured mission progression.

Vehicle ControlTransformationMission FlowAds

Challenge

Blend vehicle traversal, robot action, and mobile mission pacing into one coherent experience.

Solution

Modeled transformation as a gameplay-state system supporting combat, traversal, and objectives.

Impact

Created a shipped mobile transformation loop with clear objectives and fast session readability.

shipped

Scary Granny Game

A horror escape game centered on puzzle solving, stealth pressure, sound design, and atmosphere.

Stealth AIPuzzle FlowAudio CuesMobile UX

Challenge

Create mobile horror tension without compromising performance, readability, or session pacing.

Solution

Connected puzzle state, stealth pressure, spatial threat design, and audio feedback into the escape loop.

Impact

Delivered a horror escape experience with atmosphere, puzzle flow, and mobile monetization support.

prototype

Zombie Survival Game

A survival shooter with wave combat, class-based mechanics, and multiplayer battles between waves.

Wave SpawnerClass MechanicsMultiplayer ArenaState Sync

Challenge

Prototype a hybrid PVE/PVP survival structure that remains understandable between wave pressure and player combat.

Solution

Separated wave spawning, class mechanics, multiplayer arena state, and session resolution.

Impact

Established a multiplayer-ready survival prototype with reusable combat and state-sync foundations.

prototype

Kart Racing League

A multiplayer kart racing experience with real-time races, customization, and physics-driven competition.

Racing PhysicsRealtime MultiplayerCustomizationPrediction

Challenge

Prototype responsive kart handling while preparing for deterministic multiplayer race logic.

Solution

Structured racing physics, customization hooks, and Photon Quantum exploration around competitive sessions.

Impact

Created a multiplayer racing foundation focused on responsiveness, prediction, and progression hooks.

prototype

Crystale

A strategic card game where players summon creatures and cast spells across elemental tiles.

Card RulesTile LogicServer StateTurn Flow

Challenge

Represent strategy card rules and elemental tile interactions in a multiplayer-ready architecture.

Solution

Separated rules resolution, board state, turn flow, and presentation concerns.

Impact

Established a scalable card-battle rules foundation for server-backed strategic play.