Zombie Survival Game

A survival shooter with wave combat, class-based mechanics, and multiplayer battles between waves.

Loop

PVE + PVP

Network

Colyseus

Focus

Survival

Challenge

Prototype a hybrid PVE/PVP survival structure that remains understandable between wave pressure and player combat.

Solution

Separated wave spawning, class mechanics, multiplayer arena state, and session resolution.

Impact

Established a multiplayer-ready survival prototype with reusable combat and state-sync foundations.

Technology Stack

Unity3DC#ColyseusMultiplayer

Architecture Highlights

  • Designed wave progression and player class behaviors for repeated sessions.
  • Connected PVE survival pressure with PVP intermission battles.
  • Explored server-backed multiplayer loops using Colyseus.

Interactive Systems Brief

This project is presented through its case study, systems breakdown, media, and production engineering notes.

Production Systems

Designed wave progression and player class behaviors for repeated sessions.

Connected PVE survival pressure with PVP intermission battles.

Explored server-backed multiplayer loops using Colyseus.