Challenge
Create mobile horror tension without compromising performance, readability, or session pacing.

A horror escape game centered on puzzle solving, stealth pressure, sound design, and atmosphere.
Genre
Horror
Loop
Escape
Focus
Atmosphere
Create mobile horror tension without compromising performance, readability, or session pacing.
Connected puzzle state, stealth pressure, spatial threat design, and audio feedback into the escape loop.
Delivered a horror escape experience with atmosphere, puzzle flow, and mobile monetization support.
This project is presented through its case study, systems breakdown, media, and production engineering notes.
Built tension through objective pacing, spatial threat design, and audio cues.
Structured escape progression around puzzle state and player risk.
Integrated monetization while preserving horror pacing.